Melih Redzhebov
Game Developer
About
I'm a Game Development student with a passion for creating games and interactive experiences. I'm particularly interested in gameplay programming, designing game mechanics, and developing systems that bring virtual worlds to life.
I enjoy exploring different aspects of game development, from building gameplay systems and working with game AI to experimenting with new ideas and technologies.
My recent projects include Eco Game, an ecosystem sandbox simulation, BPA VR Training (Forensic Police), a VR training experience, and Jurisdiction, an AI project focused on Dutch legal rulings.
I'm currently looking for a graduation internship in Game Development, while also being open to opportunities in related technical fields.
Experience
- Developed API integrations between CCV payment terminals and WEDA’s POS system
- Built an API integration between Zoho Desk and internal WEDA systems
- Worked on daily development tickets, including bug fixes and feature extensions
Education
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Multiple game projects focused on gameplay and mechanics, including:
- BPA VR Training (Forensic Police) — VR training game for Blood Pattern Analysis (BPA), environment assets + realistic blood pattern workflows
- Poseidon’s Wrath — 2D tower defense game
- Classic escape game
- Drunken Brawler — 2.5D street fighting game
- Pac-Man twist — play as the ghost
- BlockHead — bullet hell game (square character)
- Space Invaders remake — retro space shooter
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AI Minor: Named Entity Recognition (NLP/NER) labeling tool for Dutch legal rulings — built for Arbeidsmarktresearch (University of Amsterdam
- Completed a range of software and web development projects
- Designed and implemented interactive applications (e.g., a car rental system)
Projects

Eco Game
A 3D ecosystem sandbox simulation where players can create and interact with procedurally generated environments, observe autonomous wildlife, and influence the balance of a dynamic ecosystem.
Eco Game


BPA VR Training (Forensic Police)
A VR training prototype created in collaboration with Forensic Police to support Blood Pattern Analysis (BPA) practice in a realistic virtual crime scene.
BPA VR Training (Forensic Police)


Jurisdiction - AI entity labeling tool for Dutch legal rulings
Jurisdiction is an AI (NLP) project developed for Arbeidsmarktresearch (UvA), designed to improve the readability of Dutch court rulings. Using entity recognition and text labeling, the system automatically extracts and highlights important information such as parties, judges, and legal topics, making legal documents easier to scan and understand.
Jurisdiction - AI entity labeling tool for Dutch legal rulings


Procedural Maze Generator
A Unity-based maze generator built to practice procedural generation and algorithm implementation. The tool generates mazes with adjustable size settings and supports multiple generation algorithms, including Randomized Depth-First Search and Aldous–Broder.
Procedural Maze Generator


Shape Gatherer
Shape Gatherer is a 2D game built in Unity to practice gameplay development fundamentals. The player collects falling shapes to increase score while avoiding red shapes.
Shape Gatherer


City Racer
City Racer is the first game I ever made. It’s a 3D driving game where the player races through a city environment and collects coins within a limited time.
City Racer
